4D Sports Boxing
Original title: 4D Sports Boxing
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard
Genre: Sports - Boxing
Gametype: Licensed
Release Year: 1991
Developer: Distinctive Software Inc
Publisher: Mindscape
Players: 1 or 2, Simultaneous
Licensed from: Don Traeger, Stan Chow, Jim Rushing, Jon Horsley
Hardware: OCS, ECS
Conversions: Apple Macintosh, Atari ST, Fudjitsu FM Towns, MS-DOS
Disks: 2
Programmer: Wei Shoong Teh, Joe Dellasavia, Pete Veys
Musician: Michael J. Sokyrka, Kris Hatlelid, Brian Plank, Frank Barchard
Designer: Gérard de Souza, David Adams
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4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. 

You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

http://www.mobygames.com/game/4-d-boxing
